![]() Goblin Nightcrawler -8 Gold +Moved to City Elf Unicorn +Nature's Blessing +10 Gold Elf Shadowdancer -1 Atk +1 HP +Moved to Tavern Dwarf Skirmisher replaces Raging Boar at Tavern Azrac Archer, Warrior, Priest, Gladiator, Halberdier, Executioner -Desert Concealment at gold +Desert Concealment at silver Halflings Slinger, Militia, Cleric, Shieldbearer, Spellthief +ConcealmentĪzracs gain terrain concealment at Silver like Frostlings Dark Elf Vanguard +1 Att -1 Def +1 HP +4 Gold Other races with low damage slightly buffed Elf Ranger +First Strike +Nature's Blessing Elf Swordman, Cleric +First Strike +4 Gold Goblin Nightcrawler -Concealment & Underground Concealment at Silver Goblin Lackey -Concealment -Underground Concealment at Silver +Wall Climb Goblin Shaman -First strike +Wall Climb -2 Gold Goblin Spearman, Darter, Bomber +Wall Climb Goblins gain wall climb but lose first strike Turtle Ballista +1 HP -Marksmanship +Hurl Boulder Fine Ballista -4 MP +1 HP -Marksmanship +Hurl Boulder Shredder Bolt +1 HP +2 MP -Marksmanship +Hurl Boulder Ballista +1 HP -Marksmanship +Hurl Boulder Catapult, Skull Thrower, Turtle Catapult, War Elephant, Bombardier +1 HP -Marksmanship -8 Gold +Moved to TavernĪll ballistas slight hp buff due to wall climbers/crushers and can Hurl Boulders Lizardman Giant Frog +Wall Climb +6 GoldĪll Tier 3 heavy melee units without wall crush gain wall crushĪll catapult costs reduced, slight hp buff and moved to Taverns Halfling Spellthief +Wall Climb +6 Gold Flamethrower +Wall Crush -Marksmanship -2 Gold +Moved to Dwarves All Tier 4 ground units gain Wall Crushingįlamethrowers and Freezethrowers gain Wall Crush Here, in the chill winter at Castle Thulus, we stand ready at the walls, awaiting the coming darkness… and the very fate of us all.ĥ user-created maps removed due to incompatibility In a panic, the Dwarves withdrew to the safety of their mountains, and henceforth were never to be seen again…Įvil has reached our lands and I fear our days are truly numbered. PREVIOUS UPDATE : Extinction Editionįor centuries, the good folk of the lands lived in bliss – ignorant to the warnings from clairvoyants, oblivious to the evil that threatened to return from the far ends of the earth.įirst to fall were the Frostlings, then the Lizards, before finally the Elves. Fixed incorrect Orc and Goblin cities on Oracle’s Eye Fixed location of Dark Elf Guild on After the Fall & finally Triumph Studios for creating a masterpiece of a game! Various Artists for all the amazing artwork in hero and unit portraits Wint3r, Duster, TheHiddenOne, Twanfr, DIX, sKout77, Queen Elquein & Dan Donnard for their outstanding multiplayer maps Laurentius & Wraithchilde for the new unit animations Warlock for his brilliant ruleset, forming the groundwork of this mod Shortspud for being an awesome AOW friend and playtester :) Playing multiplayer on Windows 10 - make sure DirectPlay is enabled: Control Panel -> Programs and Features -> Turn Windows features on or off -> Enable Legacy Components. ![]() Direct link to patch: Ī minor side effect is that you can no longer alt+tab out of the game. exe and point it at ILPACK.DLL in your AOW installation folder. Playing on Windows 10 – to avoid crashes, apply int19h/mad kitten's patch from I HIGHLY recommend backing up your game folder first. Installing for the first time - this mod comes with an installer but is very basic and cannot reverse changes made to game files. Updating from previous version - uninstall previous version using 'Uninstall.exe' in game folder, then install this. I hope that this mod provides a fresh new experience whilst enriching the very essence of what makes Age of Wonders so much fun. Whether it be from sheer love, childhood nostalgia or the fact that nothing, not new games nor sequels of AOW come close to the tactical beauty of this rare gem. There truly is something mystical in this game that draws us back year after year. This was not a mod I initially planned to release but as the years went by, I felt it would be a waste to not share it with the community, however small we've become. Numerous changes include new units and heroes, new graphics, rebalanced unit stats, bonuses to unit veterancy, improved magic, additional concealment mechanics, and extra diversity between races. Here is a mod I developed privately over the last six years with an ambitious aim to enhance the balance and tactical gameplay in Age of Wonders to go beyond Warlock's Ruleset. This is a complete overhaul mod designed to improve upon almost every aspect of the game. ![]() Posted on 02/14/15 08:10 AM (updated 01/23/23) Age of Wonders Enhancedįor all fellow loyalists who live and breathe the one true Age of Wonders, admirers of charming hand-drawn artwork, enthusiasts of grand-scale battles and lovers of classic soundtracks.
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